Rules Used

Offical rules and variants
3.5 edition dungeons and dragons

32 point buy

3.5 Action points, found in Eberron Campaing Setting

Variant turning rules on page 66-67 of Unearthed Arcana

House rules
a 1 on a skill check counts as a -10, you can still pass a check even if you roll a one.


 * because you shouldn't have a 1 in 20 chance of failing to tie your shoe.

20 on a skill check or attack roll counts as a 30, you can still fail even if you roll a 20.sometimes even the luckiest      attack cannot peirce someones armor. This also counts for initiative. House Rules (from old campaigns)

-Barbarians have a new "Smash(Str)" class skill, which can be used in place of most strength checks. This will result in the destruction of any target of the strength check, instead of its normal effect. (a door would be destroyed instead of burst open)

-All gnomes may take craft{Tinker} to make small clockwork items, left up to the player's imagination

-Small creatures do not have to use small sized weapons, assuming an equivalency can be made. For example, a Halfling may use a short sword as a medium weapon, similar to a longsword for a medium character.

-Each player gets a single cinematic point per session. This can be used to ignore the rules in some sort of movie-like way. Declaring a charge at a target by jumping off a cliff, attacking a wall to make it collapse on enemies, and forcefully steering flying enemies in a grapple are all valid options.

-Diagonal Stepping counts as a square and a half of movement. The first square counts as one square, the second diagonal movement counts as two, then one, and two, etc.

-Boots of springing and striding will have the 3.5 price, but the 3.0 effect

-Feat retraining is allowed, at the rate of one feat per level

-The DM hates the rewind button, and as a result if we decide something incorrectly, we deal with the results. Except when it suits the DM

Short swords deal slashing damage, because FUCK YOU MIDGET